Backgammon/ Tavla Holz ca 48 x 48 cm Original türkisches Brettspiel handgearbeitet. Lieferung incl. 30 Spielsteine weiß und schwarz und 2 kleinen Würfeln. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Strategie- und Glücksspiel. Dabei gewinnt jener Spieler, der als Erster alle eigenen Steine aus dem Spielfeld abtragen kann. Sowohl Spielfläche wie das Spielziel sind dem heutigen Backgammon ähnlich. In Griechenland spricht man Tavli, in der Türkei von Tavla und.
BackgammonBackgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus In der Türkei, wo das Spiel ebenfalls überaus beliebt ist, heißt es Tavla. Auch in Bulgarien wird es gerne gespielt und heißt dort Tabla (Табла). eBay Kleinanzeigen: Backgammon Tavla, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Ein Buch zur Taktik zum kostenlosen Herunterladen: Yeni Tavla. Und alle.
Backgammon Tavla Online Backgammon játék VideoBeginner Backgammon Tutorial - 1 - Setting up the Board
There is no doubling in this game. There is no "hit-and-run" in the player's home board. You may not unnecessarily waste pips during bearoff. The winner scores one point for a normal win and two points for a gammon.
There is no backgammon. There is no doubling cube. References Michael Baumgartner: Posted to rec. Alan Cairns: Posted to rec. Web This site. Backgammon Variants Tavla Tavla is the Turkish name for backgammon.
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Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Backgammon Rules Backgammon is one of the oldest known boardgames.
Your play direction. Beside that, backgammon will already demand a high amount of your concentration, so you better leave no chance for bad luck and forget about that clumsy smartphone of yours, with that tiny screen.
Play it big and have a real sense of action, using the screen of your PC and the mouse and the keyboard to help you out. Give yourself a break, you deserve the best!
And the best, right now, and always, is the new and improved BlueStacks! BlueStacks 4 is not available on Windows XP.
You must have Windows 7 or higher. Windows 10 is recommended. Already using BlueStacks? Open Now. There is no limit on the number of redoubles.
Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on. In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play. If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules.
Some are played primarily throughout one geographic region, and others add new tactical elements to the game. Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game. The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game. Other minor variants to the standard game are common among casual players in certain regions.
For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture. Strategies can derive from that.
The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points.
This obstructs opposing checkers that are behind the prime. A checker trapped behind a six-point prime cannot escape until the prime is broken.
Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race.
The backgame is generally used only to salvage a game wherein a player is already significantly behind. Using a backgame as an initial strategy is usually unsuccessful.
For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count". The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.
Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "money" and "match" play.
The option to redouble belongs exclusively to the player who accepted the double. Technically, the game can be doubled up to 64 times the score, but it rarely goes beyond 4.
If the "double" is declined, the doubler wins however many points the doubling cube is showing 1 x doubling cube.
If the game is played, the resulting score will then be multiplied by the doubling cube number. This little die adds a lot of fun strategy to the game.
We recommend trying it on for size! No payouts will be awarded, there are no "winnings", as all games represented by Games LLC are free to play.
Play strictly for fun. Also Try Backgammon Backgammon offers the best backgammon game online. Backgammon Game Strategy Fortify your checkers in backgammon by ensuring all remain in stacks of two or more at all times.
Knock opponent backgammon checkers off as much as possible.The winner scores one point for a normal win and two Weinkühler Terracotta for a gammon. Khosrow asks for three days to decipher the game, but initially, no-one in the court is able to make Leipzig Vs Wolfsburg progress. Modern Iraqis continue to enjoy playing the game. References Michael Baumgartner: Posted to rec. PartyGaming sponsored the Browsergames Online Multiplayer World Series of Backgammon in from Cannes and later the "Backgammon Million" tournament held in the Bahamas in January with a prize pool of one million dollars, the largest for any tournament to date.